Gamification in Learning and Development – A Missing Link for Engagement?
Last week saw the annual Learning Technologies conference in London. Now in its 16th year, how much has changed in what is being discussed there? One constant is the conferences aim to showcase the latest technology used to support learning in the workplace.
With questions being asked regarding social learning and user engagement, how can learning professionals utilise the various tools available to support these? There is no doubt that we are facing an engagement crisis that will continue to increase if companies don’t adapt to the expectations of the learner.
We can observe that:- The average attention span is under 10 minutes
- We delete 90% of all apps downloaded
- Only 13% of workers are fully engaged by their jobs
- Kids spend way more time playing than studying