Innovation in training - is it absolutely necessary?
Innovation in training - is it absolutely necessary?
Digital technology has broadened the range of training tools available by introducing such tools as MOOCs, rich media, gamification, serious games and augmented reality, among others. Innovations are coming and going in quick succession, sometimes giving the impression of a frantic race for the latest trendy solution.Should we succumb to the siren call... or wait until an innovation has proved its worth before incorporating it in our learning programmes?Do the benefits to be gained from certain innovations cover the risks and the costs of developing and distributing them?Learning methods have not fundamentally changed, but the pace, environment and purposes of learning in the professional sphere have. Today companies must tackle new challenges:- Upskill employees more quickly while minimising the time they have to spend away from their workspace.
- Appeal to employees: the resources available on the internet are often fun and enjoyable, so the training provided by the company is increasingly expected to be convivial, enjoyable and on a par with the resources employees are accustomed to finding online.
- Demonstrate the training effectiveness, if not the cost effectiveness, of training initiatives.
- Innovation in content to capture and disseminate emerging trends, as they appear, in functions whose environment is evolving faster than the line-of-business reference documents.
- Innovation in training programmes: to enable a gradual acquisition of content, at the learner’s pace, and at a lower cost to the company.
- Innovation in the training methods: to create even richer interactions between learners and between learners and the content.
- Innovation in the emotional experience: to help embed knowledge for the long term and make learners keen to use it on the job.
- Innovation in services: to make the choice, delivery, administration and invoicing of training courses more convenient, more efficient and less expensive.
a. The use of a strawman: the typical features of learners of the future;
b. The sessions take an open innovation approach and invite stakeholders from both inside and outside the training community.
3) The testing phase, also known as the prototyping phase.4) The deployment phase is set in motion once the prototypes have demonstrated their value for learners.